Minesweeper Plus Version 2.1


Hello, everyone. I hope everybody had a Happy Halloween. I'm glad I could get this update out before October was over. This is the devlog for Version 2.1 of Minesweeper Plus. Let's go over all the changes/improvements/bug-fixes.

Minor changes:

  • The Episode 2 Stage 4 grids have been modified to make unclickable tiles more distinguishable from non-clickable tiles.
  • Certain Episode 2 stages have been modified to reduce the likelihood of 50/50s.
  • The rate at which the Episode 2 boss speeds up has been reduced across all difficulties.
  • The use of the sonar is now permitted on the Episode 2 boss.
  • Phase 2 of the Episode 2 boss fight now guarantees a safe first click.
  • The sonar now automatically opens a tile or flags it depending on what is underneath it (Auto-Sonar can be turned off in settings.)
  • You can also activate and deactivate the sonar by clicking 'Z' on your keyboard.

Major changes:

New Casual mode for Minesweeper Adventure: Want to go on a minesweeping adventure with minimal amounts of stress? Turn on Casual mode for an easygoing experience.

New Boss Pursuit mode for Minesweeper Adventure: Are you a hardcore Minesweeper that wants even MORE of a challenge? Turn on Boss Pursuit mode for a brutal experience.

Added language support for Spanish: Big thanks to AlexSC and Chinobix for helping with the translations. You can turn on Spanish from the settings menu under the "Language" options.

For Android users, added touchscreen buttons that zoom in and out and pan around the screen: It's not the most glamorous solution, but it's good enough for now, and it should only be temporary while I find a better way to implement. The zoom and pan buttons will appear on larger boards that you can zoom in on.

Bug fixes: 

  • Fixed a bug where some music tracks were unaffected by Master Volume and Music Volume.
  • Fixed a bug where the playtime didn't reset when resetting a game in Free Play.
  • Fixed a bug where a '2' didn't always appear on stage 2.
  • Fixed a bug where bosses appeared on normal stages if you turned them on for Free Play then started an adventure (this is now Boss Pursuit mode).
  • Fixed a bug where the game could freeze sometimes during the Episode 2 boss fight.
  • Other small bugs that aren't worth mentioning.

Thank you for all your support and thank you for all pointing out all the mistakes in the game (it helps me make the game even better). I'll begin production on Episode 3 very soon. I want to try and complete it before the end of the year. That's all for now. Enjoy your November.

Files

MS+_2.1_Windows_x86_64.zip 76 MB
Nov 01, 2025
MS+_2.1_Windows_x86_32.zip 77 MB
Nov 01, 2025
MS+2.1_Linux_x86_64.zip 138 MB
Nov 01, 2025
MS+2.1_Linux_x86_32.zip 69 MB
Nov 01, 2025
MS+2.1_Mac.zip 100 MB
Nov 01, 2025
MS+2.1_Android.apk 149 MB
Nov 01, 2025

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Comments

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My new character, tank (like 3D)

When version 2.2 coming? (Promise add episode 3)

Its not 2.2, its 3.0

Episode 2 boss got defused and I got an D rank what was even mean?

That means you activaed too many mines or waited too long

(3 edits)

Hey Jorel, i got a new gamemode idea for you and the other members of this community

(note: you dont need to add it, bc it already somewhat exists, but some things could be changed, TLDR: a few tweeks should be made before making this real, like removing the timer going faster when you click on a bomb that normal 9 has and instead having 9 go faster every hit, these are just my ideas, but its ok if you use them)

the gamemode is.... EXTERMINATION:[9]

Basically, you go into an empty board with only 9 as your enemy, you goal is to activate all 8 mines around it before defeating it.

if you dont break all the shield mines before clicking on it, or the time runs out, you LOSE

Video meant to be an example:

Stats if anyone wanna try Extermination: [9]

Welp, 9 got beat up

(1 edit)

dont mind this post, i didnt know i had master mode on

(1 edit)

i hate my life

(+1)

I don't know if the following was already asked or sounds bad but I got some interesting suggestions:

1. Add customize background instead of only black.

2. Lore of the following bosses like 9 or 10 for total peak. (Having a peak theme is good, but having a lore itself makes it genuine).

3. A boss where you should stop opening tiles when active and if you somehow open twice, all bomb explode and lose the game.

4. Add a diffused boss sprite in title screen where it meant you finished the following chapters which act as a trophy or achievement

*defused

Woops, my bad G.

It's fine.

rot13 spoiler prevention

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(1 edit)

he made the goofy bug i showed him official omg ZVARFJRRCRE

(1 edit)

Spanish translation??

May I also apply for French translation? I think it's a good idea to accomodate for the language barrier, so the more languages, the better! Just need the email and I'll hit you up 👍

Discord is also an option if you prefer that. My username there is NovaGM4096. Let me know

(+1)

YES THE NUISANCE IS GONE!!!! (Ep2 lv4)

(+1)

HE MADE IT A FEATURE (the boss chase thing)

i absolutely adore this game